In the harsh world of Athas, shields are more than tools of war — they are lifelines. Many are made of bone, shell, wood, or hide due to the scarcity of metal.
Shield Proficiency
Accessible to most trained defenders and common soldiers.
| Shield | AC Bonus | Properties |
|---|---|---|
| Buckler | +1 | Lightweight, Quick Don/Doff |
| Focus Shield | +2 | Arcane Focus, Conductive |
AC Bonus: +1
Properties:
AC Bonus: +2
Properties:
Heavier and more advanced, these shields blend defense and combat functionality.
They require martial proficiency or specific class features.
| Shield | AC Bonus | Properties |
|---|---|---|
| Target Shield | +2 | Standard D&D Shield Rules |
| Spiked Shield | +1 | Weapon-Integrated, Light, Finesse, Push |
| Kite Shield | +2 | Mounted Defense, Deflection (Reaction) |
| Tower Shield | +3 | Heavy Bulk, Cumbersome, Mobile Cover |
AC Bonus: +2
Properties:
AC Bonus: +1
Weapon Statistics:
Special Note:
You may use Two-Weapon Fighting when wielding a Spiked Shield and a Light Weapon in your other hand.
AC Bonus: +2
Properties:
Mounted Defense:
While mounted, your mount gains +1 AC.
Deflection (Reaction):
When a creature you can see hits you with a melee attack, you may use your Reaction to force the attacker to make a Strength saving throw:
DC = 8 + your Proficiency Bonus + your Strength modifier
On a failure, the attack misses and the attacker is pushed 5 feet away.
You can use this feature a number of times equal to your Proficiency Bonus per Long Rest.
AC Bonus: +3 ⚠️
Properties: