Vulture-like avians who soar over the Tablelands, fiercely protective of their tribes and freedom.
Creature Type: Humanoid
Size: Medium
Speed: 30 feet, Fly 30+ feet
Athasian Flight:
You have a Fly Speed equal to your Speed. You cannot use this speed if you are wearing Medium or Heavy armor.
Wide Wingspan:
Because of your massive wings, you cannot fly in a space less than 10 feet wide.
Talons:
When you hit with your talons, the strike deals 1d6 + Strength modifier Slashing damage instead of Bludgeoning damage.
Dive Attack:
If you dive at least 30 feet straight toward a target and hit with a melee attack on the same turn, the attack deals an extra 1d6 damage.
Child of the High Mountains:
Advantage on saving throws against spells or effects that manipulate air.
Aerial Mastery (Level 5):
Your Fly Speed increases to 50 feet.
Creature Type: Humanoid (Shapechanger)
Size: Medium
Speed: 30 feet
Shapechanger:
As an Action, you can change your appearance and voice. Clothing and equipment do not change. You remain in the new form until you revert or die.
Changeling Instincts:
Proficiency in Animal Handling and one of: Deception, Insight, or Persuasion.
Beast Speech:
Limited communication with Beasts. Advantage on Animal Handling checks to influence them.
Deceptive Identity:
Advantage on Charisma (Deception) checks while disguised.
Unsettling Visage:
Reaction to impose Disadvantage on an attacker. Recharge: Short or Long Rest.
Creature Type: Humanoid
Size: Medium
Speed: 30 feet
Darkvision: 60 feet.
Dregoth's Resistance: Resistance to Fire damage.
Natural Weapons (Claws): 1d6 + Strength modifier Slashing damage.
Choose one:
Breath Weapon (Line):
30‑foot line (5 ft wide). Dexterity save (DC = 8 + Con mod + Proficiency Bonus).
Damage: 1d10 Fire (scales at 5th - 2d10, 11th - 3d10, 17th - 4d10).
Uses: Proficiency Bonus per Long Rest.
Fire Warding (Level 5):
Bonus Action: Immune to Fire damage for 1 minute.
Recharge: Long Rest.
Breath Weapon (Cone):
15‑foot cone version of the above.
Psionic Mind:
30‑foot one‑way telepathy.
Born from the unlikely parentage of Dwarves and Humans, often bred in the flesh‑forges of Urik.
Creature Type: Humanoid
Size: Medium
Speed: 30 feet
Darkvision:
You can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
Hybrid Nature:
You count as both a Dwarf and a Human for prerequisites and effects.
Flesh‑Forged Resilience:
Resistance to Poison damage. Advantage on saving throws against the Poisoned condition.
Relentless Endurance:
When reduced to 0 HP but not killed outright, drop to 1 HP instead.
Recharge: Long Rest.
Inexhaustible:
Advantage on saving throws to avoid Exhaustion caused by Forced March or non‑magical environmental hazards.
Creature Type: Humanoid
Size: Medium (4.5--5 feet tall)
Speed: 30 feet
Darkvision: 60 feet.
Dwarven Resilience:
Resistance to Poison damage. Advantage vs Poisoned condition.
Armor Training:
Speed not reduced by Heavy Armor.
Tool Proficiency:
Smith's Tools, Brewer's Supplies, or Mason's Tools.
Setting a Focus:
Define a task requiring at least one week to complete.
Focus Die:
Add 1d6 to an ability check, saving throw, or attack roll that
furthers your Focus.
Uses: Proficiency Bonus per Long Rest.
Restriction:
You cannot select a new Focus until the current one is completed.
(Athasian Elf)
Creature Type: Humanoid
Size: Medium (6.5--7.5 feet tall)
Speed: 35 feet
Burst of Speed:
Double your Speed for one turn. Recharge: Short or Long Rest, or a turn moving 0 feet.
Elvhen Run:
Extreme Acclimation:
Advantage vs Extreme Heat and Extreme Cold.
One With the Land:
Can attempt to Hide while lightly obscured.
Keen Senses:
Proficiency in Perception.
Creature Type: Humanoid
Size: Medium
Speed: 30 feet
Resourceful:
Gain Heroic Inspiration after a Long Rest.
Skillful:
Proficiency in one skill of your choice.
Versatile Origin:
Gain one Origin Feat of your choice.
Human Determination:
Advantage on one attack roll, ability check, or saving throw.
Recharge: Long Rest.
Creature Type: Humanoid
Size: Medium (6--7 feet tall)
Speed: 35 feet
Darkvision: 60 feet.
Claws:
1d6 + Strength modifier Slashing damage.
Predatory Grip:
Advantage on Strength (Athletics) checks.
Hunter's Instincts:
Proficiency in two of: Athletics, Intimidation, Perception, Survival.
Brave:
Advantage vs Frightened.
Daunting Roar:
Bonus Action. 10‑foot radius. Wisdom save or Frightened until end of
your next turn.
Recharge: Short or Long Rest.
Creature Type: Humanoid
Size: Medium
Speed: 30 feet
Horns:
1d6 + Strength modifier Piercing damage.
Goring Rush:
After Dash and moving 20 feet, make a horn attack as a Bonus Action.
Hammering Horns:
Bonus Action shove (DC = 8 + Strength mod + Proficiency Bonus).
Labyrinthine Recall:
Always know north. Advantage on Survival to navigate or track.
Imposing Presence:
Proficiency in Intimidation or Persuasion.
(Athasian Halfling)
Creature Type: Humanoid
Size: Small
Speed: 30 feet
Lucky:
Reroll natural 1s on d20 rolls.
Brave:
Advantage vs Frightened.
Seedling Nimbleness:
Move through spaces of larger creatures.
Fury of the Small:
Extra damage equal to Proficiency Bonus. Uses: Proficiency Bonus per Long Rest.
Cunning Artisan:
Craft simple weapons or shield during a Short Rest from harvested materials.
Hunter's Lore:
Proficiency in one of: Animal Handling, Nature, Perception, Stealth, Survival.
(Athasian Half‑Giant)
Creature Type: Humanoid
Size: Medium (8--9 feet tall)
Speed: 30 feet
Darkvision: 60 feet.
Colossal Endurance:
Reaction to reduce damage by 1d12 + Constitution modifier.
Uses: Proficiency Bonus per Long Rest.
Strength of Mountains:
Giant's Metabolism:
Requires 2 lbs food and 2 gallons water daily (4 in heat).
Half intake: no Exhaustion recovery. Less: risk Exhaustion.
Tight Fit:
Armor and clothing cost double.
Creature Type: Monstrosity
Size: Medium
Speed: 35 feet
Darkvision: 60 feet.
Chitinous Carapace:
Base AC = 13 + Dexterity modifier (while not wearing armor).
Secondary Arms:
Manipulate objects only (no weapons or shields).
Sleepless Revitalization:
No sleep required; 4 hours light activity for Long Rest.
Thri‑Kreen Physiology:
Require half as much water as other races.
Standing Leap:
Add 1d8 to jump distance.
Natural Weapons:
1d6 + Strength modifier Slashing1d4 + Strength modifier PiercingThri‑Kreen Venom (Level 5):
Constitution save (DC = 8 + Constitution modifier + Proficiency Bonus).
Fail: Poisoned 1 minute.
Fail by 5+: Also Paralyzed.
Uses: Proficiency Bonus per Long Rest.
(Athasian Genasi)
The Ukoven are often called half-elementals because of their humanlike forms. They are the same size and shape as Humans, though they are slightly bulkier, and thus they are mistaken for having human ancestry. Their elemental nature, however, is unmistakable, and the power of the Elemental Plane bleeds from them through their tempestuous personalities and the manifestations in their flesh.
(Athasian Genasi)
Tempest-touched wanderers whose forms crackle with static and whose moods shift like desert winds. Air Ukoven are swift, restless, and carry the scent of distant storms.
Creature Type: Humanoid
Size: Medium
Speed: 35 feet
Darkvision:
You have Darkvision out to 60 feet.
Mingle with the Wind:
DND2024 Variant?
Lightning Resistance:
You have Resistance to Lightning damage.
Unending Breath:
You can hold your breath indefinitely while you’re not incapacitated.
(Athasian Genasi)
Broad-shouldered and stone-skinned, Earth Ukoven move with the inevitability of shifting dunes and grinding tectonics. Their patience is deep, but once roused, they are immovable.
Creature Type: Humanoid
Size: Medium
Speed: 30 feet
Darkvision:
You have Darkvision out to 60 feet.
Earth Walk:
You ignore Difficult Terrain composed of earth or stone.
Merge with Stone:
DND2024 Variant?
DND2024 Variant?
Poison Resistance:
You have Resistance to Poison damage.
(Athasian Genasi)
Smoldering spirits in mortal form, Fire Ukoven bear ember-lit eyes and skin warm to the touch. Passionate and volatile, their presence is like the first spark in dry scrub.
Creature Type: Humanoid
Size: Medium
Speed: 30 feet
Darkvision:
You have Darkvision out to 60 feet.
Fire Resistance:
You have Resistance to Fire damage.
Reach to the Blaze:
(Athasian Genasi)
Fluid and adaptable, Water Ukoven move with a rolling grace, their features subtly shifting like ripples across a silt sea. Calm on the surface, they conceal powerful undercurrents.
Creature Type: Humanoid
Size: Medium
Speed: 30 feet
Acid Resistance:
You have Resistance to Acid damage.
Amphibious:
Call to the Wave:
DND2024 Variant?
DND2024 Variant?
Darkvision:
You have Darkvision out to 60 feet.