Unique to the sands of Athas, these feats blend survivalism, psionics, and raw determination.
Category: General Feat
Prerequisite: Level 4+, Charisma 13+
You know how to turn violence into a performance that inspires your allies.
Category: General Feat
Prerequisite: Level 4+, Constitution 13+
You have been hardened by ancient ruins and harsh environments.
Category: General Feat
Prerequisite: Level 4+, Spellcasting or Pact Magic
Ability Score Increase: Increase your Intelligence or Charisma score by 1, to a maximum of 20.
Learn an Eldritch Invocation from the Templar class (replaces Warlock). If you later gain Invocations through the Templar Class, this feat's invocation counts toward your known total.
Category: General Feat
Prerequisite: Level 4+; You have a Natural Weapon (such as a bite, claw, gore, horns, etc.) granted by your Species (e.g., Thri-Kreen, Dray, Minotaur, Leonin, Aarakocra), a Class Feature (e.g., Wild Shape), or a known Spell or Psionic Power (e.g., Alter Self, Bestial Claws).
You have trained extensively in the use of your natural weaponry, whether born with it or shaped by power.
Ability Score Increase: Increase your Strength or Dexterity score by 1, to a maximum of 20.
Flurry of Natural Strikes: Once on each of your turns when you take the Attack action and attack with a natural weapon, you can make one additional natural weapon attack as part of the same action.
Grappler: You have Advantage on attack rolls against any creature you are Grappling.
Hardened Form: Your natural weapons are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks.
Note: If you qualify via a spell or power, you only gain the benefits of this feat—such as the extra attack or scaling bonus—while that specific natural weapon is manifested or active.
Category: General Feat
Prerequisite: Level 4+, ability to manifest at least one Psionic Power
Your concentration is nearly unbreakable, even in battle.
Category: Origin Feat
You gain the following benefits:
Two Cantrips. You learn 2 cantrips of your choice from the Arcanist, Cleric, Druid, or Templar spell list.
Level 1 Spell. Choose a level 1 spell from the same list you selected for this feat's cantrips. You always have the spell prepared.
(in all other ways, the same as Magic Initiate feat (2024)
Category: General Feat
Prerequisite: Level 4+, Spellcasting or Pact Magic
You’ve learned to disguise your arcane powers as psionics.
General Feat (Prerequisite: Level 4+)
You awaken a greater reservoir of psionic power.
General Feat (Prerequisite: Level 4+; Intelligence, Wisdom, or Charisma 13+)
You gain the following benefits.
Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.
Ritual Spells. Choose a number of level 1 Arcanist spells equal to your Proficiency Bonus that have the Ritual tag. You always have those spells prepared, and you can cast them with any spell slots you have. The spells’ spellcasting ability is the ability increased by this feat. Whenever your Proficiency Bonus increases thereafter, you can add an additional level 1 spell with the Ritual tag to the spells always prepared with this feature.
Quick Ritual. With this benefit, you can cast a Ritual spell that you have prepared using its regular casting time rather than the extended time for a Ritual. Doing so doesn’t require a spell slot. Once you cast the spell in this way, you can’t use this benefit again until you finish a Long Rest.
Copying spells. When you come across a spell in written form, such as a magical spell scroll or an Arcanist's spellbook, you might be able to add it to your ritual book. The spell must be on the Arcanist spell list, the spell’s level can be no higher than half your level (rounded up), and it must have the ritual tag. The process of copying the spell into your ritual book takes 2 hours per level of the spell, and costs 50 ct per level. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it.
Category: General Feat
Prerequisite: Level 4+
Choose one cantrip from the Arcanist, Cleric, Druid, or Templar spell list.
Category: General Feat
Prerequisite: Level 4+, must know at least one Psionic Talent
Your mind expands, unlocking greater psionic limits.
Category: Origin Feat
Prerequisite: None (Psionic latency is common among all species on Athas).
You possess a dormant psionic potential that has manifested as a specific supernatural ability.
Psionic Talent: You learn one Psionic Talent of your choice from the Psion class list.
Psionic Ability: Choose Intelligence, Wisdom, or Charisma to be your Psionic Ability for this talent. You use this ability modifier for any attack rolls or saving throw DCs the talent requires.
Psionic Knack: You harbor a spark of raw mental power represented by a Psionic Energy Die (d6).
Boost: When you make an ability check or a damage roll directly tied to your known Psionic Ability (including its Manifestation or triggered effects), you can roll the Psionic Energy Die and add the result to the total. You may choose to do this after rolling the d20 or damage dice, but before the DM tells you the outcome.
Recovery: Once you use this die, you cannot use it again until you finish a Short or Long Rest.
Mental Focus: You can direct your mental energy to activate the Passive Resonance of your talent.